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Sound Design Showreel

Sound Design Projects

Sparkhoppning (Arctic Game Jam)

Worked with three others over a weekend to produce the gem that is Sparkhoppning

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I composed the hyped-up music and implemented it with a speed-based music-switching system. In addition to the music, I also put in many of the spot SFX for the obstacles that appear on the track. Game was made over a weekend in Unity. Music was made with Reaper and implemented using FMOD.

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The video description contains links to both the game executable and the source code on github

Procedural wind sounds

A Pure Data patch was compiled using hvcc & VS and then implemented in a Unity level using Wwise. The wind intensity is controlled by an RTPC which is tied to how far the player has moved up the hill.

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This results in a dynamic wind sound that adapts to the player environment and position without using a large set of samples.

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Inspired and intrigued by the works of Andy Farnell, Joshua D. Reiss, Charles Verron, David Moffat and others.

Games on my playlist

  • Valheim

  • Satisfactory

  • Outer Wilds

  • Subnautica

  • Dredge

Games on my wishlist

  • Frostpunk 2

  • Star Wars Eclipse

  • Satisfactory 1.0

  • ARC Raiders

  • Project 007

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©2024 by Patrik Andersson

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