
Patrik Andersson
Sound Design Showreel
Sound Design Projects
Sparkhoppning (Arctic Game Jam)
Worked with three others over a weekend to produce the gem that is Sparkhoppning
​
I composed the hyped-up music and implemented it with a speed-based music-switching system. In addition to the music, I also put in many of the spot SFX for the obstacles that appear on the track. Game was made over a weekend in Unity. Music was made with Reaper and implemented using FMOD.
​
The video description contains links to both the game executable and the source code on github
Procedural wind sounds
A Pure Data patch was compiled using hvcc & VS and then implemented in a Unity level using Wwise. The wind intensity is controlled by an RTPC which is tied to how far the player has moved up the hill.
​
This results in a dynamic wind sound that adapts to the player environment and position without using a large set of samples.
​
Inspired and intrigued by the works of Andy Farnell, Joshua D. Reiss, Charles Verron, David Moffat and others.
Games on my playlist
-
Valheim
-
Satisfactory
-
Outer Wilds
-
Subnautica
-
Dredge
Games on my wishlist
-
Frostpunk 2
-
Star Wars Eclipse
-
Satisfactory 1.0
-
ARC Raiders
-
Project 007